content 01
Items
Every .yml file in items/ is loaded, including files in subfolders. Each top-level key is one
item id. A file can hold as many items as you like.
Keys
| Key | Type | Default | Notes |
|---|---|---|---|
material | material name | STONE | Any Bukkit material. Invalid names stop the item from loading. |
display_name | MiniMessage | the id | Used as the item name. |
lore | list of MiniMessage | empty | One entry per line. |
custom_model_data | integer | 0 | Applied only when greater than zero. |
unbreakable | boolean | false | Sets the unbreakable flag. |
max_stack_size | integer | unset | Applied only when greater than zero. |
There are no other item keys in 2.0.0. See Not implemented below before copying examples out of the config comments.
Example
# plugins/Tessera/items/ruby.yml
ruby:
material: EMERALD
display_name: "<gradient:#ff416c:#ff4b2b><bold>Ruby</bold></gradient>"
lore:
- "<gray>A precious crimson gemstone"
- "<dark_gray>Common Material"
custom_model_data: 10001
max_stack_size: 64
ruby_sword:
material: DIAMOND_SWORD
display_name: "<gradient:#ff416c:#ff4b2b><bold>Ruby Sword</bold></gradient>"
lore:
- "<gray>Forged from crystallized ruby"
- "<red>+10 Attack Damage"
custom_model_data: 10002
unbreakable: true
That file ships with the plugin.
Ids
The id is the key, ruby above. It is what you type in commands, what a recipe refers to as
tessera:ruby, and what a block drop table refers to. Ids are stored in the item's
PersistentDataContainer when the stack is built, so the plugin can recognise the item later even
after it has been moved between inventories.
/tessera get ruby 16
/tessera give Steve ruby_sword
/tessera inspect # shows the stored id of the held item
Text formatting
display_name and lore are MiniMessage. Glyphs are substituted before parsing, so :ruby: and
<glyph:ruby> both work inside item text. See Glyphs and HUD.
Custom model data
Set custom_model_data yourself and point your model at the same number in the resource pack. The
generated pack does not write item models for you. It writes the font providers, pack.mcmeta and
the pack icon. Put your own models and textures into plugins/Tessera/pack/assets/ and they are
zipped with the rest. See Resource pack.
Not implemented
The comment blocks in config.yml and the Modrinth page show item keys that the parser does not
read in 2.0.0:
mechanicsof any kind: lifesteal, explosive strike, thunder, poison, auto smelt, projectile tuning, click actions, cooldowns, mana costs and particle effects.max_durability,food, stat modifiers such as attack speed or armour toughness, and rarity.
The parser ignores those keys and the mechanics registry is empty, so adding them does nothing.